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- Program RoomGen;
-
- Uses Crt;
-
- Type Room=Record
- Desc:Array[1..10] of String[79];
- North,South,East,West:Byte;
- End;
-
- Var F:Text;
- Filename:String;
- NumberRooms:Byte;
-
- A:Byte;
- B:Byte;
- R:Room;
- Flag:Boolean;
-
- Begin
- Clrscr;
- Textcolor(Yellow);
- Write('««««««««««««««««««««««««««««««« Room Generator »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»');
- Writeln;
- Textcolor(Magenta);
- Writeln(' By Spellcaster');
- Writeln;
- Textcolor(Cyan);
- Writeln('Type in the name of the file on which the data of the rooms');
- Writeln('will be write...');
- Textcolor(Green);
- Write('Name of the room-file > ');
- Readln(Filename);
- If Filename='' Then Exit;
- Textcolor(Cyan);
- Writeln('Type in the number of rooms that the game has...');
- Textcolor(LightRed);
- Write('Number of rooms > ');
- Readln(NumberRooms);
- If NumberRooms=0 Then Exit;
- Assign(F,Filename);
- ReWrite(F);
- For A:=1 To NumberRooms Do
- Begin
- Writeln;
- Textcolor(Cyan);
- Writeln('Room ',A);
- Writeln;
- Textcolor(LightGreen);
- For B:=1 To 10 Do R.Desc[B]:='';
- Flag:=True;
- B:=1;
- While Flag Do
- Begin
- Writeln('Description Line ',B);
- Readln(R.Desc[B]);
- If (B=10) Or (R.Desc[B]='*') Then Flag:=False;
- Inc(B);
- End;
- Textcolor(Cyan);
- Writeln;
- Writeln('Type in the exit''s numbers...');
- Writeln;
- Textcolor(LightGreen);
- Write('North > '); Readln(R.North);
- Write('South > '); Readln(R.South);
- Write('East > '); Readln(R.East);
- Write('West > '); Readln(R.West);
- B:=1;
- Flag:=True;
- While Flag Do
- Begin
- Writeln(F,R.Desc[B]);
- If (R.Desc[B]='*') Or (B=10) Then Flag:=False;
- Inc(B);
- End;
- Writeln(F,R.North);
- WritelN(F,R.South);
- Writeln(F,R.East);
- Writeln(F,R.West);
- End;
- Writeln;
- Close(F);
- Textcolor(Lightred);
- Writeln('The room data is saved...');
- Textcolor(LightGray);
- Repeat Until Keypressed;
- End.